sam@samueljustice.net
+44 (0)7590 844 886
Welcome! I specialize in creating and implementing sound for games and interactive environments. You can hear my work on the "listen" page...
Everybody’s Gone to the Rapture rapture_featured

Everybody’s Gone to the Rapture

“Everybody’s Gone to the Rapture is an open-world, pure story game. A spiritual successor to cult indie success Dear Esther

Release DateWe’re still working on it!
ResponsibilitiesSound Design, Implementation
StudioThe Chinese Room
Linkthechineseroom.co.uk
Amnesia: A Machine for Pigs Pigs_Featured

Amnesia: A Machine for Pigs

“More info soon, only recently announced!

Release DateWe’re still working on it!
ResponsibilitiesSound Design, Implementation
StudioThe Chinese Room / Frictional Games
Linkaamfp.com
Dear Esther Dear Esther

Dear Esther

“Dear Esther is an award-winning, critically acclaimed, experimental first-person game

*Nominated for Excellence In Audio at the Independent Games Festival Awards

Release Date2012
ResponsibilitiesTechnical Audio, Mastering Engineer
StudioThe Chinese Room
Linkdear-esther.com
Molecat Twist Molecat Twist

Molecat Twist

“Molecat Twist is a challenging puzzle game that takes place in the weird and wonderful world of the Molecats.

Release Date2011
ResponsibilitiesSound Design, Implementation of Sound
StudioiWait4 Developers
Linkmolecats.com
The Haunted Hell’s Reach The Haunted Hell's Reach

The Haunted Hell’s Reach

“The Haunted is a fast paced thirdperson action horror game that focuses on delivering an intense multiplayer experience. Your goal is to liberate cursed places and survive the assault from the minions of hell.

Release DatePC 2011 / Xbox 360 & PS3 2012
ResponsibilitiesAdditional Sound Design
StudioKTX Software
Linkmhaunted.com
Iron Grip Warlord IGW

Iron Grip Warlord

“Boasting both cooperative and single player game modes, a rich and original universe, and an innovative blend of RTS and FPS gameplay, Warlord gives you and fellow players a different experience from most titles out right now.

Release Date2008
ResponsibilitiesSound Design
StudioISOTX
Linkigwarlord.isotx.com
Off-LimitsAmateur OLFeatured

Off-Limits

“Off-Limits is an FPS multiplayer total conversion modification for Half Life 2 that is focused on two teams capturing the enemy territory and hunting down and killing their main guy, the Juggernaut.

Release DateOngoing beta since 2008
ResponsibilitiesSound Design
Linkmoddb.com/mods/off-limits

Social Media myself, elsewhere

Bringing sound to games in no easy feat, these are some of the methods I use on a daily basis to achieve this.

Sound Design and Editing

Creating unique and original sounds for projects

Field and Foley recording

Capturing sounds for use in sound design

Voice Recording and Editing

Capturing the voice actors work and editing it into usable files

Sound Implementation and Scripting

Using state of the art audio middleware and engines to bring sound to life in 3D rendered environments

Cut Scene Editing and Mixing

Post production on cut scenes, bringing them to life with unique, original soundscapes

About Me a wee bit of background

I am passionate about audio and games which drives me to design, create and implement creative, quality and innovative content. My work stretches across a large variety of game genres and platforms. I have a number of years of professional experience within the games industry.

I am both technically and creatively driven and show a huge dedication to the art of sound design and the way it’s used in games. I am based in England, in the seaside city of Brighton.

click here to go to the about page

Contact get in touch with me





Testimonials what do people think?

“He’s got that rare mix of being technically brilliant, hugely creative and incredibly easy to work with.”

Dan Pinchbeck – Creative Director, The Chinese Room

“Sam has a tremendous sense of what an environment and how characters should sound like”

Christopher Caouette – Composer

click here to go to the testimonials page