Monthly Archives: July 2015

Hellblade (Vertical Slice)

Sound design (5.1 surround), implementation and audio system design for the vertical slice “Hellblade”. Sound design involved crafting the audio for the combat system and the exploration soundscape around the player, as well abstract sound design for the more mysterious elements of the game. Implementation was done via Unreal Engine 4 (vanilla, no middleware).

Star Citizen (PC)

Provided the audio team at Foundry 42 (part of the development studio Roberts Space Industries) sound design and consultation for the title Star Citizen. This includes sound design for vehicles, weapons, interface and general audio. Additionally, provided planning and design for some of Star Citizens unique audio systems.