My name’s Samuel Justice, I was born and raised in a small town called Worthing, near Brighton in the South Coast of the UK which is where I am currently based. I’m a sound designer/editor and recordist whose been involved in audio for games, film and media for nearly a decade. I have worked on some of the worlds biggest IPs and brands to date (such as Battlefield, Call of Duty and Mirrors Edge to name a few).
Justin Bell – Audio Director (Obsidian Entertainment):
Simply put, Sam’s a top notch sound designer. Talented, creative, and driven – one of the best I know in the industry. On top of that, he’s an all-around awesome guy. It’s been a pleasure to work with him
Ben Minto – Audio Director (EA DICE):
In early 2012, we started the process to find a new sound designer to join us at DICE. We received almost 300 applicants and we were determined to hire the best we could. We hired Samuel Justice – mission accomplished.
David Jegutidse – Sound Designer (EA DICE):
Sam has an outstanding sense for organic and immersive sound design and at the same time manages the technical side of game audio with natural ease. I have learned a great deal from him in many ways and he is always open for helping out or engaging in interesting discussions about our field, which sparked many new ideas for me personally.
Bits and pieces
I work mainly in Pro Tools and Nuendo, using PT HDX2 (with a slew of plugins inc. Waves Mercury etc). 7.1 surround setup with ADAMs.
For game audio and implementation – experienced with most game engines (Unreal Engine 4, CryEngine, Unity etc) and audio middleware (Wwise, FMOD etc). Scripting in C++ and shell.